Outside of reality, a paradise.
For desperate refugees, a sanctuary.
Against greed and violence, a citadel.
For curious scholars, a mystery.
Xarlaca, the great Obsidian Garden city, was built before the last apocalypse.
It was planned as a refuge against the coming destruction and a seedbank to repopulate the world being born.
But after humanity recovered, greedy kings and power hungry warlords destroyed its sister cities one by one to loot their treasures.
Now, Xarlaca is the only Obsidian Garden city left.
Xarlaca’s guardians knew they couldn’t endlessly fight off the armies turning to attack them, so they hid the city instead.
One hundred years ago, the entire island disappeared overnight, leaving behind only rumors and open ocean.
The city skips on the tides of the multiverse now, occasionally reappearing in the material plane.
Legend says that if you’re clever and determined, you can find your way to Xarlaca, or that Xarlaca will find its way to you.
And that they welcome those who will vow to defend it.
A thief and his crew have made off with a map that could let them loot Xarlaca.
So Rosa, a Xarlacan smuggler-spy, has recruited you to stop them. If you succeed, she’ll lead you to the fabled city state.
All you have to do is learn to cooperate with a motley assortment of would-be heroes so you can cross a hundred miles of hostile terrain and take out hardened criminals.
The tutorial shows new players how to play the game, and new GMs how to run the game.
We're currently in playtesting the adventure and rewriting it based on player and GM feedback.
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